Showing posts with label npc. Show all posts
Showing posts with label npc. Show all posts

Friday, December 7, 2007

Mark

Created: March 18, 2007

Mark
Human Totem Warrior 5
Size/Type: Medium Humanoid
Hit Dice: 5d10
Initiative: +1
Speed: 30 ft.
AC: 19 (+2 Dex, +2 natural, +5 armor), flat-footed 17, touch 12
Base Attack/Grapple: +5/+9
Attack: Dire scimitar +12 melee (1d6+9, 18-20/x2)
Full Attack: Dire scimitar +12 melee (1d6+9, 18-20/x2)
Face/Reach: 5 feet by 5 feet/5 ft.
Special Attacks:
Special Qualities: Skin of the shark, totem animal companion, breathe water,
Saves: Fort +6, Will +3, Ref +4
Feats: Way with Animals, Exotic Weapon Proficiency (Heavy), Iron Flesh, Weapon Focus (dire scimitar), Quick Draw,
Skills: Handle Animal +5, Knowledge (nature) +9, Knowledge (sailing and navigation) +9, Spot +9, Survival +9, Swim +12,

Str 18, Dex 14, Con 14, Int 12, Wis 13, Cha 5

Can apply Bluff, Diplomacy, and Gather Information skills to animals. (Not fish.)
Magical beasts also, with -4 penalty.

+1 dire scimitar 3015 gp
+1 leather coat 200 gp

4300 gp total

6th level feats – Weapon Specialization (dire scimitar), Infuse Weapon (Scimitar)

Sunday, November 18, 2007

Baern

Created: March 9, 2007
Baern
Human Oathsworn 6
Size/Type: Medium Humanoid
Hit Dice: 6d10+12 (42), dying/dead -2/-14
Initiative: +4
Speed: 40 feet
AC: 17 (+4 Dex, +3 oathsworn bonus), touch 17, flat-footed 17
Base Attack/Grapple: +4/+8
Attack: Unarmed +10 melee (1d8+5), thrown object +9 ranged (1d8+5) (increment 10 ft.)
Full Attack: Unarmed +10/+6 (1d8+5), thrown object +9/+5 (1d8+5)
Face/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Shattering blow, throw object, combat rites, objects as weapons
Special Qualities: Swear an oath, eschew food, evasion, fast movement, lesser adaptation, refuse fatigue, refuse fear,
Saves: Fort +7, Ref +9, Will +7
Abilities: Str 18, Dex 18, Con 14, Int 13, Wis 14, Cha 11
Skills: Balance +13, Climb +13, Jump +13, Sense Motive +11, Tumble +13
Feats: Resistance to Magic, Intuitive Sense, Weapon Focus (unarmed strike), Low Blow, Hands as Weapons

Touch of fear, touch of pain, and touch of disruption, each 1/day

Shattering Strike: Full round action, one attack ignores 6 points of damage reduction.

Low Blow: As a full-attack action, Baern can make a single attack roll that inflicts normal damage. If he damages his humanoid or monstrous humanoid opponent, the foe must attempt a Fortitude save (DC 15). Should he fail the save, he is dazed for 1 full round.

Objects as weapons: Can use any random object as a weapon, attack bonus and damage as unarmed strike.

Resistance to Magic: +1 saving throw bonus to all saves against spells, spell-like abilities, supernatural abilities, magic items, and so forth

Intuitive Sense: aware of all incoming attacks

Combat Rites: 3 1st rank

Equipment:
+1 enhancement on hands (2,000)
Wargloves (1,600)
1 Strength boost +2 potions (300)
1 Dexterity boost +2 potions (300)
1 Constitution boost +2 potions (300)
Sturdying Elixir (10 hp) (300)
2 potions of lesser battle healing (300 each)

Saturday, November 17, 2007

Wednesday, November 14, 2007

Mischa Mevarin

Created: March 5, 2007

Mischa Mevarin
Human Akashic 6
Size/Type: Medium Humanoid
Hit Dice: 6d6+12 (24), dying/dead 0/-10
Initiative: +2
Speed: 30 ft.
AC: 12 (+2 Dex), touch 12, flat-footed 10
Base Attack/Grapple: +4/+6
Attack: Greatsword +6 melee (2d6+2, 19-20/x2), composite longbow +6 ranged (1d8,x3)
Full Attack: Greatsword +6 melee (2d6+2, 19-20/x2), composite longbow +6 ranged (1d8, x3)
Face/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Sneak attack, minor battle memory,
Special Qualities: Skill memory (+2) 3/day, Perfect recall, Delve into collective memory, creature loresight 1/day,
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 15, Dex 15, Con 10, Int 17, Wis 7, Cha 15
Skills: Bluff +11, Climb +11, Diplomacy +11, Disable Device +11, Disguise +11, Escape Artist +11, Gather Information +11, Listen +7, Open Lock +11, Search +12, Sleight of Hand +11, Sneak +11,
Feats: Night Owl, Ritual Combat, First Strike, Point Blank Shot, Far Shot

Night Owl: +1 to attacks, saves, and checks at night
First Strike: +1d6 damage against flat-footed opponents

Uses Canny Strike when she can, +1d6 sneak attack, for a total of +3d6 against flat-footed enemies.

Has note, “To Gannen: I did it.”

Tuesday, November 6, 2007

NPCs

Created: February 24, 2007

Ea-Shamar
Giant 2 / Warmain 3
Ao-Manasa
Interim captain of the guard (was second in command; won’t be official until there’s a funeral and a changing of command ceremony)
Believes in justice, wants to clean up the guard, take on the Nightwalkers
Needs to finish the Shu-Rin ceremonies—taking over the guard is going to delay that
Red hair, wears mostly red and white, even while off duty (Red and white/argent are the colors of Ao-Manasa and its guard)
High energy, dynamic, wants to know what the situation is
Mid-30s, 6’6”, 200 lbs (short . . . for a giant)

Mixastomere
Huge Dragon (Water)
On her island
Adult, about 150 years old
Blue and bronze, some green shimmering
Trades magical knowledge and Tenebrian evolution for “favors”
Broke off from the main delegation of the Squamous Horde; relations with them aren’t terribly friendly
Wanted Sa-Follen dead—sent Sorern to do it
Possibility: dealt with Sa-Follen as a favor to the Horde, to prevent open conflict
Possibility: dealt with Sa-Follen to see if she could blame the Horde

Taevin Brightfind
Quickling Faen (Expert, maybe)
Ao-Manasa
Captain Blank’s contact
Merchant, specializes in buying and selling exotic treasure, the kinds of things only adventurers can get
Able to work with rich collector types, willing to work with scruffy adventurer types
Somewhat like Badger, from Firefly, dismissive of the PCs
Late 80s (young adult, nearly middle age), 3’5”, 45 lbs

Gannen
Human Champion of Death
Ao-Manasa
Arena
Champions death in a personal way—uninterested in starting wars, because it’s the killing blow that matters to him (but don’t tell the characters this straight out)
Dark hair, dark eyes
Black and gold, the smell of metal

Lord Morek
Human (Warmain or Champion of Freedom)
Knight of the Axe (on their island)
The guy Sigrid talks to for KotA stuff

Sunday, November 4, 2007

Mazquar

Created: February 16, 2007

Mazquar
Verrik Mageblade
Size/Type: Medium Humanoid
Hit Dice: 6d8+6 (36), dying/dead -1/-12
Initiative: +6
Speed: 30 ft.
AC: 20 (22 w/ beastskin)
Base Attack/Grapple: +4/+5
Attack: Longsword +9 melee (1d8+7), composite longbow +7 (1d8+2)
Full Attack: +9 melee (1d8+7), composite longbow +7 (1d8+2)
Face/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Spells
Special Qualities: Athame, shimmering shield
Saves: Fort +5, Ref +6, Will +3
Abilities: Str 14, Dex 14, Con 12, Int 10, Wis 8, Cha 15
Skills: Climb +5, Concentration +6, Jump +4, Knowledge (runes) +5
Feats: Natural Sworsdman, Bond with Item, Weapon Focus, Improved Initiative, Weapon Specialization

Ammo: 20 arrows, 20 bodkin Arrows
Potion of transfer lesser wounds, potion of glamour, potion of heightened lesser battle healing, potion of strength boost
Ring of Resistance +1

Spell Slots 4/3/3
Spells Readied 5/4/3

Bash
Detect Magic
Saving Grace
Seeker
Touch of Weakness

Animate Weapon
Mind Stab
Tears of Pain
Touch of Fear

Beastskin (Lesser)
Destructive Grip
Spell’s Edge (Lesser)