Friday, December 7, 2007

Mark

Created: March 18, 2007

Mark
Human Totem Warrior 5
Size/Type: Medium Humanoid
Hit Dice: 5d10
Initiative: +1
Speed: 30 ft.
AC: 19 (+2 Dex, +2 natural, +5 armor), flat-footed 17, touch 12
Base Attack/Grapple: +5/+9
Attack: Dire scimitar +12 melee (1d6+9, 18-20/x2)
Full Attack: Dire scimitar +12 melee (1d6+9, 18-20/x2)
Face/Reach: 5 feet by 5 feet/5 ft.
Special Attacks:
Special Qualities: Skin of the shark, totem animal companion, breathe water,
Saves: Fort +6, Will +3, Ref +4
Feats: Way with Animals, Exotic Weapon Proficiency (Heavy), Iron Flesh, Weapon Focus (dire scimitar), Quick Draw,
Skills: Handle Animal +5, Knowledge (nature) +9, Knowledge (sailing and navigation) +9, Spot +9, Survival +9, Swim +12,

Str 18, Dex 14, Con 14, Int 12, Wis 13, Cha 5

Can apply Bluff, Diplomacy, and Gather Information skills to animals. (Not fish.)
Magical beasts also, with -4 penalty.

+1 dire scimitar 3015 gp
+1 leather coat 200 gp

4300 gp total

6th level feats – Weapon Specialization (dire scimitar), Infuse Weapon (Scimitar)

1 comment:

Drobi said...

shark totem warrior that can't talk to fish?