Created: March 18, 2007
Mark
Human Totem Warrior 5
Size/Type: Medium Humanoid
Hit Dice: 5d10
Initiative: +1
Speed: 30 ft.
AC: 19 (+2 Dex, +2 natural, +5 armor), flat-footed 17, touch 12
Base Attack/Grapple: +5/+9
Attack: Dire scimitar +12 melee (1d6+9, 18-20/x2)
Full Attack: Dire scimitar +12 melee (1d6+9, 18-20/x2)
Face/Reach: 5 feet by 5 feet/5 ft.
Special Attacks:
Special Qualities: Skin of the shark, totem animal companion, breathe water,
Saves: Fort +6, Will +3, Ref +4
Feats: Way with Animals, Exotic Weapon Proficiency (Heavy), Iron Flesh, Weapon Focus (dire scimitar), Quick Draw,
Skills: Handle Animal +5, Knowledge (nature) +9, Knowledge (sailing and navigation) +9, Spot +9, Survival +9, Swim +12,
Str 18, Dex 14, Con 14, Int 12, Wis 13, Cha 5
Can apply Bluff, Diplomacy, and Gather Information skills to animals. (Not fish.)
Magical beasts also, with -4 penalty.
+1 dire scimitar 3015 gp
+1 leather coat 200 gp
4300 gp total
6th level feats – Weapon Specialization (dire scimitar), Infuse Weapon (Scimitar)
Showing posts with label stats. Show all posts
Showing posts with label stats. Show all posts
Friday, December 7, 2007
Sunday, November 18, 2007
Baern
Created: March 9, 2007
Baern
Human Oathsworn 6
Size/Type: Medium Humanoid
Hit Dice: 6d10+12 (42), dying/dead -2/-14
Initiative: +4
Speed: 40 feet
AC: 17 (+4 Dex, +3 oathsworn bonus), touch 17, flat-footed 17
Base Attack/Grapple: +4/+8
Attack: Unarmed +10 melee (1d8+5), thrown object +9 ranged (1d8+5) (increment 10 ft.)
Full Attack: Unarmed +10/+6 (1d8+5), thrown object +9/+5 (1d8+5)
Face/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Shattering blow, throw object, combat rites, objects as weapons
Special Qualities: Swear an oath, eschew food, evasion, fast movement, lesser adaptation, refuse fatigue, refuse fear,
Saves: Fort +7, Ref +9, Will +7
Abilities: Str 18, Dex 18, Con 14, Int 13, Wis 14, Cha 11
Skills: Balance +13, Climb +13, Jump +13, Sense Motive +11, Tumble +13
Feats: Resistance to Magic, Intuitive Sense, Weapon Focus (unarmed strike), Low Blow, Hands as Weapons
Touch of fear, touch of pain, and touch of disruption, each 1/day
Shattering Strike: Full round action, one attack ignores 6 points of damage reduction.
Low Blow: As a full-attack action, Baern can make a single attack roll that inflicts normal damage. If he damages his humanoid or monstrous humanoid opponent, the foe must attempt a Fortitude save (DC 15). Should he fail the save, he is dazed for 1 full round.
Objects as weapons: Can use any random object as a weapon, attack bonus and damage as unarmed strike.
Resistance to Magic: +1 saving throw bonus to all saves against spells, spell-like abilities, supernatural abilities, magic items, and so forth
Intuitive Sense: aware of all incoming attacks
Combat Rites: 3 1st rank
Equipment:
+1 enhancement on hands (2,000)
Wargloves (1,600)
1 Strength boost +2 potions (300)
1 Dexterity boost +2 potions (300)
1 Constitution boost +2 potions (300)
Sturdying Elixir (10 hp) (300)
2 potions of lesser battle healing (300 each)
Baern
Human Oathsworn 6
Size/Type: Medium Humanoid
Hit Dice: 6d10+12 (42), dying/dead -2/-14
Initiative: +4
Speed: 40 feet
AC: 17 (+4 Dex, +3 oathsworn bonus), touch 17, flat-footed 17
Base Attack/Grapple: +4/+8
Attack: Unarmed +10 melee (1d8+5), thrown object +9 ranged (1d8+5) (increment 10 ft.)
Full Attack: Unarmed +10/+6 (1d8+5), thrown object +9/+5 (1d8+5)
Face/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Shattering blow, throw object, combat rites, objects as weapons
Special Qualities: Swear an oath, eschew food, evasion, fast movement, lesser adaptation, refuse fatigue, refuse fear,
Saves: Fort +7, Ref +9, Will +7
Abilities: Str 18, Dex 18, Con 14, Int 13, Wis 14, Cha 11
Skills: Balance +13, Climb +13, Jump +13, Sense Motive +11, Tumble +13
Feats: Resistance to Magic, Intuitive Sense, Weapon Focus (unarmed strike), Low Blow, Hands as Weapons
Touch of fear, touch of pain, and touch of disruption, each 1/day
Shattering Strike: Full round action, one attack ignores 6 points of damage reduction.
Low Blow: As a full-attack action, Baern can make a single attack roll that inflicts normal damage. If he damages his humanoid or monstrous humanoid opponent, the foe must attempt a Fortitude save (DC 15). Should he fail the save, he is dazed for 1 full round.
Objects as weapons: Can use any random object as a weapon, attack bonus and damage as unarmed strike.
Resistance to Magic: +1 saving throw bonus to all saves against spells, spell-like abilities, supernatural abilities, magic items, and so forth
Intuitive Sense: aware of all incoming attacks
Combat Rites: 3 1st rank
Equipment:
+1 enhancement on hands (2,000)
Wargloves (1,600)
1 Strength boost +2 potions (300)
1 Dexterity boost +2 potions (300)
1 Constitution boost +2 potions (300)
Sturdying Elixir (10 hp) (300)
2 potions of lesser battle healing (300 each)
Wednesday, November 14, 2007
Mischa Mevarin
Created: March 5, 2007
Mischa Mevarin
Human Akashic 6
Size/Type: Medium Humanoid
Hit Dice: 6d6+12 (24), dying/dead 0/-10
Initiative: +2
Speed: 30 ft.
AC: 12 (+2 Dex), touch 12, flat-footed 10
Base Attack/Grapple: +4/+6
Attack: Greatsword +6 melee (2d6+2, 19-20/x2), composite longbow +6 ranged (1d8,x3)
Full Attack: Greatsword +6 melee (2d6+2, 19-20/x2), composite longbow +6 ranged (1d8, x3)
Face/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Sneak attack, minor battle memory,
Special Qualities: Skill memory (+2) 3/day, Perfect recall, Delve into collective memory, creature loresight 1/day,
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 15, Dex 15, Con 10, Int 17, Wis 7, Cha 15
Skills: Bluff +11, Climb +11, Diplomacy +11, Disable Device +11, Disguise +11, Escape Artist +11, Gather Information +11, Listen +7, Open Lock +11, Search +12, Sleight of Hand +11, Sneak +11,
Feats: Night Owl, Ritual Combat, First Strike, Point Blank Shot, Far Shot
Night Owl: +1 to attacks, saves, and checks at night
First Strike: +1d6 damage against flat-footed opponents
Uses Canny Strike when she can, +1d6 sneak attack, for a total of +3d6 against flat-footed enemies.
Has note, “To Gannen: I did it.”
Mischa Mevarin
Human Akashic 6
Size/Type: Medium Humanoid
Hit Dice: 6d6+12 (24), dying/dead 0/-10
Initiative: +2
Speed: 30 ft.
AC: 12 (+2 Dex), touch 12, flat-footed 10
Base Attack/Grapple: +4/+6
Attack: Greatsword +6 melee (2d6+2, 19-20/x2), composite longbow +6 ranged (1d8,x3)
Full Attack: Greatsword +6 melee (2d6+2, 19-20/x2), composite longbow +6 ranged (1d8, x3)
Face/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Sneak attack, minor battle memory,
Special Qualities: Skill memory (+2) 3/day, Perfect recall, Delve into collective memory, creature loresight 1/day,
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 15, Dex 15, Con 10, Int 17, Wis 7, Cha 15
Skills: Bluff +11, Climb +11, Diplomacy +11, Disable Device +11, Disguise +11, Escape Artist +11, Gather Information +11, Listen +7, Open Lock +11, Search +12, Sleight of Hand +11, Sneak +11,
Feats: Night Owl, Ritual Combat, First Strike, Point Blank Shot, Far Shot
Night Owl: +1 to attacks, saves, and checks at night
First Strike: +1d6 damage against flat-footed opponents
Uses Canny Strike when she can, +1d6 sneak attack, for a total of +3d6 against flat-footed enemies.
Has note, “To Gannen: I did it.”
Sunday, November 4, 2007
Mazquar
Created: February 16, 2007
Mazquar
Verrik Mageblade
Size/Type: Medium Humanoid
Hit Dice: 6d8+6 (36), dying/dead -1/-12
Initiative: +6
Speed: 30 ft.
AC: 20 (22 w/ beastskin)
Base Attack/Grapple: +4/+5
Attack: Longsword +9 melee (1d8+7), composite longbow +7 (1d8+2)
Full Attack: +9 melee (1d8+7), composite longbow +7 (1d8+2)
Face/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Spells
Special Qualities: Athame, shimmering shield
Saves: Fort +5, Ref +6, Will +3
Abilities: Str 14, Dex 14, Con 12, Int 10, Wis 8, Cha 15
Skills: Climb +5, Concentration +6, Jump +4, Knowledge (runes) +5
Feats: Natural Sworsdman, Bond with Item, Weapon Focus, Improved Initiative, Weapon Specialization
Ammo: 20 arrows, 20 bodkin Arrows
Potion of transfer lesser wounds, potion of glamour, potion of heightened lesser battle healing, potion of strength boost
Ring of Resistance +1
Spell Slots 4/3/3
Spells Readied 5/4/3
Bash
Detect Magic
Saving Grace
Seeker
Touch of Weakness
Animate Weapon
Mind Stab
Tears of Pain
Touch of Fear
Beastskin (Lesser)
Destructive Grip
Spell’s Edge (Lesser)
Mazquar
Verrik Mageblade
Size/Type: Medium Humanoid
Hit Dice: 6d8+6 (36), dying/dead -1/-12
Initiative: +6
Speed: 30 ft.
AC: 20 (22 w/ beastskin)
Base Attack/Grapple: +4/+5
Attack: Longsword +9 melee (1d8+7), composite longbow +7 (1d8+2)
Full Attack: +9 melee (1d8+7), composite longbow +7 (1d8+2)
Face/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Spells
Special Qualities: Athame, shimmering shield
Saves: Fort +5, Ref +6, Will +3
Abilities: Str 14, Dex 14, Con 12, Int 10, Wis 8, Cha 15
Skills: Climb +5, Concentration +6, Jump +4, Knowledge (runes) +5
Feats: Natural Sworsdman, Bond with Item, Weapon Focus, Improved Initiative, Weapon Specialization
Ammo: 20 arrows, 20 bodkin Arrows
Potion of transfer lesser wounds, potion of glamour, potion of heightened lesser battle healing, potion of strength boost
Ring of Resistance +1
Spell Slots 4/3/3
Spells Readied 5/4/3
Bash
Detect Magic
Saving Grace
Seeker
Touch of Weakness
Animate Weapon
Mind Stab
Tears of Pain
Touch of Fear
Beastskin (Lesser)
Destructive Grip
Spell’s Edge (Lesser)
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