Showing posts with label stats. Show all posts
Showing posts with label stats. Show all posts

Friday, December 7, 2007

Mark

Created: March 18, 2007

Mark
Human Totem Warrior 5
Size/Type: Medium Humanoid
Hit Dice: 5d10
Initiative: +1
Speed: 30 ft.
AC: 19 (+2 Dex, +2 natural, +5 armor), flat-footed 17, touch 12
Base Attack/Grapple: +5/+9
Attack: Dire scimitar +12 melee (1d6+9, 18-20/x2)
Full Attack: Dire scimitar +12 melee (1d6+9, 18-20/x2)
Face/Reach: 5 feet by 5 feet/5 ft.
Special Attacks:
Special Qualities: Skin of the shark, totem animal companion, breathe water,
Saves: Fort +6, Will +3, Ref +4
Feats: Way with Animals, Exotic Weapon Proficiency (Heavy), Iron Flesh, Weapon Focus (dire scimitar), Quick Draw,
Skills: Handle Animal +5, Knowledge (nature) +9, Knowledge (sailing and navigation) +9, Spot +9, Survival +9, Swim +12,

Str 18, Dex 14, Con 14, Int 12, Wis 13, Cha 5

Can apply Bluff, Diplomacy, and Gather Information skills to animals. (Not fish.)
Magical beasts also, with -4 penalty.

+1 dire scimitar 3015 gp
+1 leather coat 200 gp

4300 gp total

6th level feats – Weapon Specialization (dire scimitar), Infuse Weapon (Scimitar)

Sunday, November 18, 2007

Baern

Created: March 9, 2007
Baern
Human Oathsworn 6
Size/Type: Medium Humanoid
Hit Dice: 6d10+12 (42), dying/dead -2/-14
Initiative: +4
Speed: 40 feet
AC: 17 (+4 Dex, +3 oathsworn bonus), touch 17, flat-footed 17
Base Attack/Grapple: +4/+8
Attack: Unarmed +10 melee (1d8+5), thrown object +9 ranged (1d8+5) (increment 10 ft.)
Full Attack: Unarmed +10/+6 (1d8+5), thrown object +9/+5 (1d8+5)
Face/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Shattering blow, throw object, combat rites, objects as weapons
Special Qualities: Swear an oath, eschew food, evasion, fast movement, lesser adaptation, refuse fatigue, refuse fear,
Saves: Fort +7, Ref +9, Will +7
Abilities: Str 18, Dex 18, Con 14, Int 13, Wis 14, Cha 11
Skills: Balance +13, Climb +13, Jump +13, Sense Motive +11, Tumble +13
Feats: Resistance to Magic, Intuitive Sense, Weapon Focus (unarmed strike), Low Blow, Hands as Weapons

Touch of fear, touch of pain, and touch of disruption, each 1/day

Shattering Strike: Full round action, one attack ignores 6 points of damage reduction.

Low Blow: As a full-attack action, Baern can make a single attack roll that inflicts normal damage. If he damages his humanoid or monstrous humanoid opponent, the foe must attempt a Fortitude save (DC 15). Should he fail the save, he is dazed for 1 full round.

Objects as weapons: Can use any random object as a weapon, attack bonus and damage as unarmed strike.

Resistance to Magic: +1 saving throw bonus to all saves against spells, spell-like abilities, supernatural abilities, magic items, and so forth

Intuitive Sense: aware of all incoming attacks

Combat Rites: 3 1st rank

Equipment:
+1 enhancement on hands (2,000)
Wargloves (1,600)
1 Strength boost +2 potions (300)
1 Dexterity boost +2 potions (300)
1 Constitution boost +2 potions (300)
Sturdying Elixir (10 hp) (300)
2 potions of lesser battle healing (300 each)

Wednesday, November 14, 2007

Mischa Mevarin

Created: March 5, 2007

Mischa Mevarin
Human Akashic 6
Size/Type: Medium Humanoid
Hit Dice: 6d6+12 (24), dying/dead 0/-10
Initiative: +2
Speed: 30 ft.
AC: 12 (+2 Dex), touch 12, flat-footed 10
Base Attack/Grapple: +4/+6
Attack: Greatsword +6 melee (2d6+2, 19-20/x2), composite longbow +6 ranged (1d8,x3)
Full Attack: Greatsword +6 melee (2d6+2, 19-20/x2), composite longbow +6 ranged (1d8, x3)
Face/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Sneak attack, minor battle memory,
Special Qualities: Skill memory (+2) 3/day, Perfect recall, Delve into collective memory, creature loresight 1/day,
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 15, Dex 15, Con 10, Int 17, Wis 7, Cha 15
Skills: Bluff +11, Climb +11, Diplomacy +11, Disable Device +11, Disguise +11, Escape Artist +11, Gather Information +11, Listen +7, Open Lock +11, Search +12, Sleight of Hand +11, Sneak +11,
Feats: Night Owl, Ritual Combat, First Strike, Point Blank Shot, Far Shot

Night Owl: +1 to attacks, saves, and checks at night
First Strike: +1d6 damage against flat-footed opponents

Uses Canny Strike when she can, +1d6 sneak attack, for a total of +3d6 against flat-footed enemies.

Has note, “To Gannen: I did it.”

Sunday, November 4, 2007

Mazquar

Created: February 16, 2007

Mazquar
Verrik Mageblade
Size/Type: Medium Humanoid
Hit Dice: 6d8+6 (36), dying/dead -1/-12
Initiative: +6
Speed: 30 ft.
AC: 20 (22 w/ beastskin)
Base Attack/Grapple: +4/+5
Attack: Longsword +9 melee (1d8+7), composite longbow +7 (1d8+2)
Full Attack: +9 melee (1d8+7), composite longbow +7 (1d8+2)
Face/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Spells
Special Qualities: Athame, shimmering shield
Saves: Fort +5, Ref +6, Will +3
Abilities: Str 14, Dex 14, Con 12, Int 10, Wis 8, Cha 15
Skills: Climb +5, Concentration +6, Jump +4, Knowledge (runes) +5
Feats: Natural Sworsdman, Bond with Item, Weapon Focus, Improved Initiative, Weapon Specialization

Ammo: 20 arrows, 20 bodkin Arrows
Potion of transfer lesser wounds, potion of glamour, potion of heightened lesser battle healing, potion of strength boost
Ring of Resistance +1

Spell Slots 4/3/3
Spells Readied 5/4/3

Bash
Detect Magic
Saving Grace
Seeker
Touch of Weakness

Animate Weapon
Mind Stab
Tears of Pain
Touch of Fear

Beastskin (Lesser)
Destructive Grip
Spell’s Edge (Lesser)